Direct Action

DIRECT ACTION: Tactical Operations

DIRECT ACTION, Tactical Operations: a Tac-Ops operator and a Merc face each other across a crosshair.
Early development · Windows PC · PS5 port coming

A tactical third-person team shooter where you get one life per round. Tac-Ops against Mercs, objective rounds, and clans that fight for a place on the ladder.

Genre
Tactical third-person shooter
Mode
Online team rounds, one life
Platform
Windows PC, PS5 port coming
Status
Early development

Closed beta signups

Sign up and you could be picked for a small Pre-Alpha testing group before the wider closed beta opens — reporting bugs and helping us fix what's broken, so the game is more solid for everyone when the doors open wider.

Sign in to join the list

Your RV-ID is how we track signups and reach the players we pick for Pre-Alpha testing. Sign in with Discord to join.

Sign in with Discord

One life. Every round.

DIRECT ACTION is played from a classic third-person camera centred behind your operator, in short rounds with no respawns. You move with your team, you talk, and when you go down you watch the rest of the round from the spectator camera.

A Tac-Ops squad advancing through a street

Tactical team play, one life

Rounds are short and every death sticks until the next one starts. Crouch, check corners, cook a grenade, throw a flashbang before you push. The team that keeps its players alive wins the round.

Round length
6 min
Match
Best of 5 or 11
Respawns
None
Tac-Ops and Mercs in a firefight

Tac-Ops against Mercs

Two sides, every match. The Coalition's Tac-Ops operators against the Mercenaries, hired guns who know the ground. Each side has 24 operators: 12 ready from the start and 12 more unlocked as you rise through DA Rank. Each game type gives them a different job, in 8 v 8 rooms now and 16 v 16 rooms with larger maps coming.

Sides
2
Operators
48
Rooms
8 v 8 · 16 v 16
A clan lined up before a match

Clans at the centre

Your clan tag goes into every room with you. Clans challenge each other to Clan Battles, climb a ladder, enter tournaments and run their own Clan HQ. The whole system has its own section further down.

How clans work

How a round is won

The room votes on a map, then the game type is picked. Three game types are in the build today; Breach and Convoy are designed and come next; Gauntlet is a bigger mode still further out.

An operator kneeling to plant the satchel charge

Demolition

In the build

One satchel charge starts in the middle of the map. Either side can carry it to the other side's target, kneel and plant it: four seconds of work while the charge flashes. Defusing takes the same four seconds.

Plant 4 s · Defuse 4 s · Both sides attack

The AH Sparrow helicopter lifting off with the VIPs aboard

VIP Extraction

In the build

Tac-Ops find three VIPs, lead them to the red smoke and hold the zone while the helicopter comes in. Every VIP flown out scores. Next to come: two extraction points per map, and Mercs able to bring the helicopter down with an RPG before its last ten seconds out.

3 VIPs · Helicopter extraction · Tac-Ops escort, Mercs stop them

Two teams trading fire across a street

Team Deathmatch

In the build

No objective, one life each. The round ends when one side has nobody left standing.

A breach charge blowing open a compound wall

Breach

Designed

Mercs hold a sealed compound. Tac-Ops pick a breach point, blow it with C4 and go in for the intel case, then carry it back to their own zone, or clear every defender.

Two convoy trucks escorted down a long road by a tank and Humvees

Convoy

Designed

Tac-Ops drive two transport trucks down a long route to the destination, escorted by armed Humvees, a tank and bikes scouting ahead. Mercs ambush the road with mines, RPGs and roadblocks.

2 transport trucks · Humvees, a tank and scout bikes · truck through or escort wiped out

A vault door blown open inside a compound

Gauntlet

Coming later

A 16 v 16 push in three stages: blow a vault for the intel, breach the compound, then find the VIPs and get them out. The map opens up after each stage.

Two sides, no middle ground

Pick a side, then pick the operator you fight as. Your loadouts are saved per set, so the kit you built is ready the next time you play that side.

A Tac-Ops operator in night-vision helmet with a suppressed rifle
Coalition

Tac-Ops

Special operations with suppressed rifles, weapon lights and a helicopter on call. In VIP Extraction they are the ones getting people out.

A Merc in a shemagh holding an AK
Mercenaries

Mercs

Hired guns who hold ground and make the other side pay to take it. In Breach they defend the compound; in Extraction they stop the VIPs reaching the helicopter.

Operators

48 operators, 24 on each side. A few of their files:

  • Frost, operator poster
    FrostTac-Ops · white camo, built for snow
  • Vlad, operator poster
    VladMercs
  • Nightfall, operator poster
    NightfallTac-Ops · black kit for night work
  • Ghoul, operator poster
    GhoulMercs
  • Kestrel, operator poster
    KestrelTac-Ops · scout in black kit, at home on night maps
  • Warlord, operator poster
    WarlordMercs
Full operator list48 operators, 24 per side

Every player starts with 12 operators on each side. The other 12 per side unlock as you rise through DA Rank in the game. F marks a female operator.

Tac-Ops 24 · 6 female

Ready from the start 12

  • Frost
  • Nightfall
  • Taiga
  • Grizzly
  • Timber
  • Mirage
  • Whiteout
  • Siren F
  • Onyx F
  • Talon F
  • Kestrel F
  • Jade F

Unlocked with DA Rank 12

  • Aurora F
  • Ironside
  • Granite
  • Sentinel
  • Bastion
  • Harrier
  • Osprey
  • Atlas
  • Echo
  • Longbow
  • Breaker
  • Valkyrie

Mercenaries 24 · 6 female

Ready from the start 12

  • Vlad
  • Ghoul
  • Warlord
  • Jackal
  • Hyena
  • Scorpion
  • Cobra
  • Raider
  • Hornet
  • Widow F
  • Banshee F
  • Vixen F

Unlocked with DA Rank 12

  • Vulture
  • Sabre
  • Shade
  • Marauder
  • Machete
  • Basilisk
  • Tyrant
  • Hex
  • Phantom
  • Medusa F
  • Lynx F
  • Harpy F

Ground worth learning

Every map lives in the Maps Index with its own layout, weather and list of game types. Learn the lanes, the cover and where the other side likes to wait.

  • Slums by day

    Slums

    Tight streets and rooftops · day
  • Shipping Yard at night

    Shipping Yard

    Shipping containers · night
  • Evening Highway by day

    Evening Highway

    Overpass and open road · day
  • Seaside Town by day

    Seaside Town

    Cliffside streets above the sea · day
  • Train Yard at night

    Train Yard

    Rail lines, freight cars and sheds · night

Every map has a day and a night version. These maps play 8 v 8. 16 v 16 game modes are coming, with larger versions of these maps and new large maps built for them.

Real guns, built your way

Weapons carry their real names and one damage model covers every calibre. Build them on the Gunsmith bench, then take them into the field on foot, by road or by air.

A rifle on the Gunsmith bench with optics, suppressor and grip laid out

The Gunsmith

Fit a red dot, a suppressor or a front grip, check the build on the bench, and save it to a loadout. The server checks every build, so what you carry is what everyone else sees.

Damage comes from one sheet of 14 calibres. Each gun has its own recoil, and a balance change is one value on that sheet, not a new build of the game.

Calibres
14
Gunsmith parts
20
Builds
Checked on the server
Some of the arsenal
WeaponType
M4A1Assault rifle
MK18Carbine, modular
AK-74UCarbine
Pump shotgunClose quarters
Desert Eagle .50Pistol
Glock 22Pistol
RPGRocket launcher
Frag, flashbangGrenades
The AH Sparrow helicopter and the tank, on static display

AH Sparrow helicopter

In the build

Six seats, two miniguns that spin up and overheat, and flares. The front passenger runs an infrared camera that marks enemies on the whole team's map. In VIP Extraction it is the ride out.

Ground vehicles

In progress

The M1 Patriot tank, the APC Puma and the LSV Rhino: a driver who fires the main gun and a teammate on the turret. Crashes and rockets damage them; at zero they go up with everyone inside.

Development updates

Every update video from the DIRECT ACTION channel, newest first. Watch them here; the player loads only when you press play. What changed in each build is in Game Development Updates.

Loading the update videos.

Clans and Clan Battles

Clans are how DIRECT ACTION is meant to be played. The clan system is already built and running for another RV game; DIRECT ACTION gets its own clans, ladder and tournaments on the same accounts.

A clan of operators lined up in matching colours

Start one or join one

Sign in with Discord and your RV-ID is your clan identity. Create a clan with a tag, a name and a motto, or find one that is recruiting and join it.

Ranks and the roster

Leaders and officers run the roster: who joins, who gets promoted, who leads on match night. Your rank goes with your name everywhere the clan appears.

The Clan HQ

Every clan gets a command post on this site. These are its rooms:

Briefing
The next battle, open challenges and the officers' notice.
War Rooms
Booked matches and check-in before they start.
Tactical Room
Plans for each map, drawn up before the match.
Roster and schedule
Members, ranks, and when the clan plays.
Battles and matches
Every Clan Battle and clan match with its result.
Forum, media, accolades
A members-only forum, the clan's clips and screenshots, and what it has won.

Level up your Clan HQ

Playing matches raises your clan's level. Higher levels unlock bigger HQ maps and add-ons the whole clan can use between matches. Queue against your own clan or challenge another clan for bragging rights — every game keeps its own Mini Games stats and leaderboards, tracked on your profile and your clan's page. Never counted toward DA Rank or ranked military stats.

Firing Range
Weapon practice for the clan, built onto the HQ. Designed
Clan Paintball
Members against members with paintball markers: one hit and you're out, splats and all. Designed
Skate park
Skateboards, BMX and trick scooters, Tony Hawk-style tricks and combos, clan high scores on the board. Designed
Dart board
A proper 501, 301, Cricket and Around the Clock darts game, checkout calls and all. Designed
Sports court
One court, three games: basketball, street soccer and ball hockey. Designed
Arcade machines
Classic cabinets your clan plays against each other, with every member's high score remembered. Designed
Clan races
Dirt bikes, quads, dune buggies, rally cars and monster trucks on pre-made tracks, started from the HQ. Designed
Two clans facing each other before a Clan Battle

Clan Battles

  1. ChallengePick a clan and send the challenge from your Clan HQ.
  2. Book itAgree a time. The battle goes on both clans' schedules.
  3. Play itBoth rosters check in and fight it out on the agreed maps.
  4. Take the ladderThe result is recorded and both clans move on the ladder.
A winning clan with the tournament trophy

Tournaments

RV staff run tournaments with brackets: single elimination, double elimination, or groups and a playoff. Clans enter as a team; players without a clan can sign up as free agents.

The calendar

Tournaments, your clan's booked battles and match nights in one calendar, so nobody misses a start time.

Sign in with your RV-ID

You sign in with Discord, and your account is your RV-ID, the same one the RV-HUB uses. If you have used the RV-HUB, your name, avatar and level come with you.

DIRECT ACTION has no online servers yet, so Clan Battles and matches start being recorded once they are live.

Sign in with Discord

Straight answers

When can I play?

There is no release date yet. DIRECT ACTION is in early development and runs in internal test builds. Test sessions and the release will be announced in Development updates and on this site first.

How do I sign in?

With Discord. Your account is your RV-ID, the same one the RV-HUB uses. If you have signed in to the RV-HUB before, your profile is already there; if not, signing in here creates it.

Is it free?

Pricing has not been decided. It will be announced here and in Development updates before anything is sold. Signing in costs nothing.

Which platforms?

Windows PC first. A PS5 console port is coming after it.

How do clans work?

After you sign in you can create a clan or join one. Leaders and officers manage the roster and ranks, book Clan Battles against other clans and enter tournaments. Results move clans on the ladder.

DIRECT ACTION clans are separate from clans in other RV games: being in a clan elsewhere does not stop you joining one here.

Where are the development updates?

In Development updates on this page, and on the DIRECT ACTION channel on YouTube: youtube.com/@DirectActionOps.

Are the pictures from the real game?

The pictures and videos on this site come from development builds, and the key art is promotional. Weapons, maps and features will change before release.